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Iphone Games Free

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Riptide GP: Renegade is one of those games that seems like it would be impossible on mobile, the graphics are just so jaw-droppingly gorgeous.

A jetski-style racing video, it sees you, a disgraced former champion, competing against other racers, performing stunts and defeating bosses for a chance to reclaim your former glory.

It's built on the developer's own engine, and plays like a dream, honestly. Out There is a game about survival and strategy, carefully managing your resources as you travel the stars.

It's also a tale of ultimate, lonely isolation. It tells the tale of an astronaut who wakes from cryosleep to find that he's no longer in orbit around Jovian moon Ganymede -- in fact, he's not even in the solar system.

He has no idea where he is, and has only unreliable alien technology as a guide home. You have to carefully manoeuvre through dangerous situations and manage resources as you navigate the stars -- because when your astronaut dies, it's game over.

And all the while, you have no way of knowing if what you seek is truly the way home. In this game, you're stuck in prison serving hard time.

But as you go about your daily routines, you slowly realize that with the right tools, a good plan and an opportunity, you can break out.

The Escapists uses old-school graphics, but it doesn't take away from the game's complexity as you try to piece together the best way to escape from several different prisons.

You'll acquire tools by stealing utensils from the mess hall, paying prisoners who know how to get stuff from the outside and doing jobs to raise money to pay for it all.

On its face, it looks simplistic, but The Escapists is a fun and challenging time-waster that's great for anyone who likes solving puzzles.

We don't think we've ever seen a real-time strategy game as pared down as rymdkapsel. It's as much about battles as it is about building and exploration, and every aspect of the game is as minimalist as it gets.

In deep space, you have to build a base using tetromino-shaped tiles, laying them down in a tight configuration to make sure you maximise resources.

Meanwhile, you have to explore and mine the surrounding monoliths, while defending against enemy attack. There's only one type of unit to build, for example, and three resource types.

Instead of complexity in that regard, you have to focus on planning out the best possible base to get everything done as efficiently and minimally as possible.

It's an absolutely perfect RTS design for the mobile format. This one is quite a bit more involved than some of the other games here, but it's a great survival game that challenges you to start with nothing, then slowly uncover the secrets of a land inhabited by dinosaurs.

You'll learn how to build a fire for warmth, how to hunt for food, and eventually craft weapons and clothing to increase your chances of survival.

A deep, tiered crafting system lets you work your way up to better clothing and weapons, and you can build more advanced structures to try to stay alive amidst dangers from the elements, dinosaurs and more.

Duet seems to be based on death, where you crash and burn and have to start the level all over again. But if you look for the thematic clues, the game is crawling with it: from the very minimal snippets of dialogue to the strange names of the levels -- the Kübler-Ross five stages of grief plus a few extra.

It requires your spatial cognition to navigate the levels and avoid hitting the obstacles with your paired red and blue dots, which can only turn on a wheel at the bottom of the screen.

It's this that fills it, in spite of its difficulty, with immensely satisfying "eureka" moments. And it has a kick-ass soundtrack. The Binding of Isaac: Rebirth won't be for everyone.

You play a naked heavily stylised child, crawling deeper into the Earth's underbelly, slaying the monsters you find there using your tears as bullets in a grotesque bloodbath after the character's mother tried to kill him at the behest of God it's all very Old Testament.

If this does sound like it's up your alley, you're going to find a game of which you'll possibly never tire: a top-down, twin-stick, randomly generated, roguelike dungeon-crawler that feels like it always has something new to show you.

This is one of the creepiest games on a mobile platform. It seems the animatronic robots that entertain the children during the day -- Freddy Fazbear, Bonnie the Bunny, Chica the Chicken, and Foxy the Pirate Fox -- become active at night.

Active, and murderous. From your base inside the security room, you can monitor them via staticky camera feeds, closing the doors when they draw near -- but you have limited power that you need to conserve, and the longer you work there, the more restless the animals become.

Packaged up inside some terrifying gameplay is a mystery: What happened to the bodies of the murdered children? And why do the animatronics walk by themselves?

There are now five games in the Five Nights at Freddy's series, and you can find them all on Scott Cawthon's iTunes page. This side-scrolling platformer is unlike any other.

You move through the levels by "pruning" cells from a blob of fungus, which causes new cells to grow elsewhere on the blob.

By constantly pruning and reshaping the fungus, you learn to control it into new shapes that can be moved around to solve puzzles on the levels, collect other organisms and reach the end.

It's a remarkably clever take on the platformer that requires some very creative thinking. It's a strange, beautiful, sad, experimental adventure game about a warrior on a mysterious quest.

Crypt of the Necrodancer is a dungeon crawler like no other. It's basically a procedural death labyrinth, but the gameplay is based on rhythm -- you have to move in time with the beat using your choice of control system taps or swipes , learning the monsters' rhythms to take them out without taking damage yourself.

It's an odd mash-up, but a brilliantly inspired one. Words can't possibly do Framed justice: it really is one of the more unusual concepts we have seen in some time.

The entire game takes place without words; it's laid out as a completely wordless noir comic, with our protagonists avoiding being spotted by law while double-crossing each other.

Gameplay is not action-based, but context-based: you have to examine each page, shifting the panels around to make sure that events occur in the order that sees our hero escape clean, getting the jump on police or sneaking past.

Although it may sound good, that's nothing compared to how magnificent it is to experience. And yes, a pair of headphones for the soundtrack is an absolute must.

A sequel, Framed 2 , was released for iOS in As landlord over a block of apartments in a totalitarian state, you oversee the tenants -- quite literally your job is to spy on them for the government.

You can choose to play by the government's rules or covertly help the people under your care, but at great risk. Every action has consequences, with high stakes and multiple endings to unlock.

One of the great things about smartphones is their tactile touchscreens. But with Blackbox, you don't touch the screen at all. Instead, it uses every other sensor the phone is equipped with: gyroscope, camera, microphone, accelerometer.

To solve the puzzles and trip the light switches, you need to first figure out what you need to actually do, whether it be travel, shout at your phone or tip it upside down.

It's utterly diabolical and utterly brilliant. Slayaway Camp is, at its core, a Sokoban -style puzzler, but it's what's wrapped around that core gameplay that makes it brilliant.

You play the villain in a series of slasher movies, and you need to hit and slay! The graphics are voxel-based, which keeps the gore-fest entertainingly cartoony, and every detail has been lovingly thought about -- from the "rewind" option when you fall to the scattered bones you leave in your wake.

Some levels have limits or special features such as fires to help you dispatch your victims and provide hazards that you need to avoid yourself , and you can even earn coins to unlock special kills.

For such a bloodthirsty premise, it's an utter joy. Rayman: Jungle Run and Rayman: Fiesta Run are both an eye-popping explosion of gorgeous colours -- and a really fun to play arcade titles in their own right.

Rayman runs automatically, and you control what he does by tapping or holding the screen using one-touch controls.

The objective in each level is to collect Lums -- not as simple a prospect as it sounds -- in order to unlock new levels, new characters, and artwork, so there's actually incentive to collect a perfect score.

Lifeline is a text adventure, but one with a serious difference and much higher stakes than you might be used to.

You're not the protagonist of the story Taylor is the sole survivor of the crash of the Varia, on a barren moon somewhere in the vicinity of Tau Ceti.

Reaching out on comms, Taylor is able to find a single person, a single lifeline: you. As Taylor sets about exploring the inhospitable environment, you'll help make decisions on what to do next.

The troubling part is that none of the decisions are good ones and one wrong move could land Taylor in serious trouble. The mechanics are what set Lifeline apart.

It plays out in real-time, notifying you via your phone's alerts, through which you can also respond to and interact with Taylor, making this the first mobile game that I know of that can be played via the lock screen.

It's also compatible with the Apple Watch, where you can receive notifications when Taylor is ready to talk. And it's surprisingly heart-wrenching as you start to develop a connection with Taylor, knowing that hope for survival is, at best, slim.

This turn-based strategy game shares some similarities with Civilization, but simplifies the concept into a great iPhone game.

Pick from several different races with different strengths and weaknesses and then slowly take over the world as you upgrade your technologies, unlock new units, and bring your opponents to their knees.

The game comes with a few races to choose from, but you can get more through in-app purchases. Don't worry to much about learning curve because the game helps you learn the ropes as you play, but you'll soon figure out the best way to capture territory and go for the highest scores.

You can play alone against the AI or against your friends. One of the best things about the game is you can play a single player game in under 30 minutes.

Overall, the Battle for Polytopia is simply a great way to get your strategy gaming fix on mobile.

Dungeon Rushers is a really solid top-down RPG experience. You explore dungeons, square by square like a board game, encountering foes and defeating them with turn-based combat.

There are 10 characters most of them need to be unlocked , and your party can contain up to five, each with their own skill trees, and a crafting system means that you can experiment with making equipment -- and later in the game, you can make your own maps and play PvP.

It's a strong combination of elements that works beautifully. I was a big fan of the original Hero Academy when it came out a few years ago because you could choose between uniquely different armies and go to battle with your friends in asynchronous turn-based combat.

Hero Academy 2 improves upon the original with more polished animations and graphics, new challenges that keep gameplay interesting and new "decks" you can earn or buy to try out different armies.

I've only just started to explore the game, but it's already tons of fun, just like the original. Crashlands is kind of like Don't Starve for people who got frustrated by the unforgiving survival elements.

You're a space truck driver, crash landed on an alien planet. You have to gather resources, build a base and gradually craft your way to getting off-world.

It's not all aimless, though. You'll find yourself, as you progress through the game, fulfilling quests, which marks it further apart from Don't Starve, in which gameplay is more or less sandbox, with the aim being to stay alive as long as possible.

With no such constraints you can die in Crashlands, but you respawn without losing anything , the game becomes a very different prospect, less fraught with careful conservation of resources, and more guided and combative.

It is, however, massively fun. Solitairica is what you get if you mix Solitaire with a turn-based roguelike.

The gameplay is a little bit like Solitaire in that you have to create sequences of cards until there are none left, but you have to take down an opponent in the meantime by trying to evade attacks, and deploying powers that you power up by collecting card, which upgrade as you play.

These disappear if you die, but you can unlock new decks and deck-based power-ups that give you a stronger advantage against your foes, each of which have different abilities.

It's really well thought out, beautiful to look at and fun to play. Xenowerk is a top-down, dual-stick shooter that has you blowing away mutants in the aftermath of a science experiment gone horribly wrong.

You'll need to go deeper and deeper into multiple levels of an underground science facility as you shoot your way to objectives, grab new weapons and make your way to the exit.

You also have a number of extra skills that do things like freeze your enemies to slow them down and heal yourself when the heat gets too much.

The eerie soundtrack and dark levels -- with only your flashlight to guide you -- make this game scarier than most, but the lighting effects and near constant action make it perfect for action gaming fans.

Ridiculous Fishing is about as far from standing by a virtual pond waiting for the controller to rumble as we can imagine. There are three parts to the gameplay.

In the first part, you have to lower your line, tilting the device to dodge fish. When you hit a fish, your line starts to rise, so it benefits you to get really good at dodging; and naturally, the lower you get, the more valuable the fish become, as well as a lot thicker in the water.

Then you have to catch as many fish as possible on your way back up, tilting the device this time to hit them. And once your fish have hit the surface, they are flung high into the air, at which point you have to shoot them to haul them in, earning a pretty penny into the bargain to purchase line and gun upgrades.

The team has managed to nail the wacky premise that works just because it is so wacky, gameplay that never gets stale or feels hideously difficult, with constant feelings of achievement and gratification.

It's a perfectly balanced homage in which you play Miles, a boy who crash-lands on an island of monsters, then tries to collect the pieces of his shattered vehicle and fruit.

Gameplay is pared down to two buttons, jump and attack, and it's just about as perfect a game of its ilk as you'll find.

Sproggiwood oozes charm, and not just because of the adorable oozy jelly-monsters. It's a dungeon-crawler in which you, a farmer, have been spirited from your peaceful agrarian existence to the land of the Sproggi, which needs you to solve its problems.

That overarching narrative allows you to stitch together a series of quests, in turn-based dungeons, where brain means just as much as brawn, and where you can grow more powerful by collecting loot.

The combination of adorable art, fun dialogue, bite-sized dungeons and a clear sense of progression makes Sproggiwood pretty danged difficult to put down.

The tower defense market on mobile, one could argue, is fairly glutted. But if you have just one TD game or game series on your device, it's really hard to look past the three games Kingdom Rush series.

They're a few years old now, but they're still about as good as the genre gets. The first game, just called Kingdom Rush, is free, so you can test the waters before diving all the way in.

If you like the style of tower defense the Kingdom Rush series does so well, you'll definitely like Iron Marines. This game is a newer effort from the same people, Ironhide Game Studio, and takes much of the same great action into the future.

Instead of knights and archers, you'll be playing with futuristic soldiers and snipers. Fight aliens and mechas as you strategize the best way to beat the level at hand.

But what's cool about this version, is there is even more focus on special characters -- individual heroes with unique abilities you can bring along for the fight with your other units.

If you've always wished you could play Starcraft on your iPhone or iPad, Iron Marines is your best bet. Limbo is another of those games that sparked the imagination so much that imitators proliferated like baby rabbits.

It's the side-scrolling puzzle adventures of a nameless boy looking for his lost sister, which in itself isn't particularly original. But the game is stylish in a eerie, monochromatic, minimalist way reminiscent of old films and creepy children's books.

It's this style that has made one of the games one of the most beloved indie titles released in recent years.

The spiritual sequel, Inside is available on the Xbox One. In the first half of , a free flash game on the web turned into a viral craze.

It was called , and here's the thing: it was a clone of a much more thoughtful game released a month earlier called Threes!

The premise of Threes! Your base units are ones and twos, which you can push together to create a three.

From there, you have to place matching numbers next to each other, then push them together to create a single, doubled number. The idea is to get the number higher and higher, until you hit the highest number achievable in the game -- -- on a 4-by-4 grid.

It seems simple, but the gameplay has been very carefully balanced to provide a challenge and progression, capturing that elusive " Splitter Critters is one adorable and clever puzzler.

You have to guide the little critters to their flying saucer by drawing lines to split the screen and move the pieces so that the critters can get to different levels.

It's a simple enough concept once you get going, but as you progress, the game keeps throwing challenging spanners into the works, such as new obstacles and enemies that want to gobble up your critters.

On the surface, graphic adventure Oxenfree looks laden with horror cliches -- a group of teens, an abandoned location, spooky ghosts speaking over a radio.

It manages to transcend these tropes, though, with some brilliant writing -- relatable characters, excellent dialogue, wonderful art and sound design along with a deeply weird and compelling story.

We first clapped eyes on a preview build of Ticket to Earth at PAX Australia, and the final result did not disappoint.

It combines isometric turn-based tactical strategy a la Final Fantasy Tactics with colour-based tile matching.

You need to plan your advances, attacks and retreats, taking advantage of the tile colours -- yellow for physical attack power, green for magic and red for health.

It makes for an excellent combination of elements, set against gorgeous art and a fabulous sci-fi story. This is sort of a unique selection in that the gaming elements of The End of the World are not why we're adding it to this list.

In fact, you can play through the entire game in one sitting. Instead, this addition is really more of an interactive art piece that explores the pain of loss and shows how games can be a great way to dissect even the most serious of narratives.

Set in Newcastle, England, you assume the role of a sad man whose world has been turned upside down by the loss of the love of his life. Simple controls let you explore the beautifully designed albeit small world.

It was free when we downloaded it, but it appears the developers are changing the price frequently. In the game Hole.

Drag your finger to move the hole around a city scene as you consume everyday objects like garbage cans and cars, slowly growing to eat larger and larger items.

As 2 minutes ticks off the clock, you'll go from humans to cars to eventually swallowing entire buildings. All you need to do is drag the hole around the map to dominate.

The bigger the items you suck up, the more points you get and the larger your hole will become. Get the most points and you win the game. If skateboarding is your jam, or you wish it was, Flip Skater makes it easy to shred on a halfpipe.

While skating in real life is complicated, with this game you only need to touch and hold on screen to start your skater rotating as you leave the halfpipe, then let go as you drop back in to align your board for a clean landing.

As you progress and earn coins, you'll be able to choose from a few different skaters, boards and several different locations, from Miami Beach to Lake Baikal.

You'll also unlock new tricks such as tail grabs and method airs which you can activate with on screen buttons.

While it's not a complicated game, Flip Skater is perfect for those times you want to get in, play some games and get out. This mobile roguelike game harkens back to the days of pixelated adventure games of yore, but with a modern twist.

It's fast paced and has procedurally generated dungeon levels that make the game different each time you play. The technological tree stops before the arrival of the cannons, the standard game mode limits you to 30 moves, and the new cities can not be founded — only conquered.

For the most bloodthirsty, there is a mode of domination, where you want to be the last standing tribe. The maximum size of the card increases and the online asynchronous multiplayer mode opens if you pay for more tribes.

No matter how you play, this is an incredibly addictive and brilliantly mobile slice of mobile strategy.

When you imagine a racing game, the turn-based game is probably not the first thing that comes to your mind. You select a track, run a race against a randomly selected online opponent, and drag your small disc forward.

Your goal is to hit the acceleration pads and boost the power, and not to end up throwing your disc into the abyss or having it impale.

Naturally, free games for iPhone just like in traditional races, a good grip of the tracks helps. Fortunately, you can spend as much time on them as you want in speedrun mode, mastering each turn, and engaging in memory to jump and trap locations.

But the real race bit is pleasantly unique, with its mix of aim, speed, and decision-making in a split second.

In addition, he cements himself as the best iPhone freebie runner, despite the omission of many conventions that you expect of the genre.

By holding onto your belt, avoiding traps, you can pick up vans — many of which are weapons. This transforms the slightly demountable Sonic Dash format into a tight and competitive track racer closer to nature at Mario Kart.

Of course, there is always a bunch of freemium shenanigans that stinks the place a bit, but even for free, there is a lot of fun.

The game projects a small town on a nearby surface, above which a plane turns. He lacks fuel and, for unknown reasons, he has to catch a certain number of stars before landing.

The small problem: the city is surrounded by extremely rugged hills, and between them is the place where the stars are.

You hold the screen to dive, carefully timed to catch stars, and then release the screen for your plane to rise briefly to the sky.

All the while, your city is growing and you are unlocking more planes. Simple things, then, but efficient and fun use of the AR that everyone can get into.

Your little ship is drifting in space very slowly unless you press the screen, in which case it goes to its next target. The problem is that there is usually something very dangerous in your path.

The basic structures that block your path include walls that move lazily back and forth; but Jump Drive regularly shakes things up, slowly revealing the swirling wheels of death that you have to dart inside and beyond, and the systems that drag your ship to the left and right.

The rhythmic nature of these objects makes Jump Drive one of those games where, if you break something, you only have your reflexes and your sense of timing to blame.

Amazing Katamari Damacy is a deeply strange endless runner. On iPhone, the free nature of the original has been removed, but its premise bonkers remains.

You begin to roll nails into your ball, but it swells quickly to take toys, vehicles and whole buildings. Beat Street is a touchscreen brawler that has his influences on his sleeve.

Still, this is not a servile retro fare. The game feels familiar, but its staging is fun and eccentric releasing a city terrorized by sensitive rodents, bipeds, adapted , and everything is controlled by a single inch.

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4 comments

  1. JoJokree

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  2. Voodookora

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  3. Ducage

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  4. Mikashura

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